![]() ![]() That small pause while you watch Chai do an over-the-head smash with his Flying V guitar tests your ability to keep time in your head and rewards you with a powerful finishing move if you nail the timing. Light attacks are mostly spammable for every beat, but heavy attacks have a longer animation that spans two beats. The enemies obey the same rules, too: their attacks always land on a beat and are telegraphed with an MMO-style shape on the ground to indicate when you should dodge. Light and heavy attacks do more damage and can be turned into combos as long as you stay on time with the song. In a similar way to Spider-Verse having young Miles Morales web swing at half the FPS of the experienced Peter Parker, Hi-Fi Rush transforms a clever novelty into a vibe. It's an impressive stylistic choice that amplifies its somewhat messy cel-shaded-and-halftones aesthetic and gives you a nice visual indicator during the frantic battles (you can also turn on an optional rhythm guide at the bottom of the screen). Hi-Fi Rush goes out of its way to make its world and characters move like an animated music video. Every step Chai takes and every pipe and platform in the industrial levels bounce at the same time the drums do in songs like The Black Keys' Lonely Boy. If you mess the timing up, the only punishment is a break in your flow and a ding to your score.Įverything moves with the beat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |